Unofficial fan guide. Not affiliated with Thekla, Inc. or Arc Games.

ORDER OF THE
SINKING STAR
Get the Game

Walkthrough for Order of the Sinking Star

Checked 14 October 2026. An opening and world-route overview with links to 106 mapped community sequences. It is not a complete walkthrough of every world or ending.

What I checked

Community routes from joric/ootss, commit 86e9aa79c31c57a14bda600d7ba93e4d18bce403, checked 14 October 2026. These sequences have not been replay-tested by this guide. Release_v1 is an upstream map-layer label, not a verified game build number. Patches can change checkpoints or invalidate older moves.

Original fan illustration of glowing mirrors above the clouds; not a game screenshotOriginal fan illustration of a courtyard with cyan devices and a violet portal; not a game screenshot
Original fan illustrations, not game screenshots or solution-board evidence.

Opening hours

The PlayStation Blog hands-on starts with the Queen, a palace, and the Overworld, and it teaches push and rewind before the four worlds open up. Treat that as the tutorial, not as a world you must 100 percent before leaving.

After a few hours the same report says mechanics start to combine, including examples such as a merchant and a wizard on one board. That is the point where a linear walkthrough stops being honest. The game expects you to move between worlds.

A text route I can defend

South, Skipping Stones to Lonely Homes, is the sailor, rivers, thrown stones, and lily pads. East, The Mirror Isles, is the trader and mirrors that can clone movement. West, Vault of the Beamcasters, is the explorer and colored beams. North, The Hearty Heroes of Hauling, is the party based on Heroes of Sokoban.

Gold rooms come later. The 23 September note says clearing a gold room bridges two worlds and unlocks a combined region. Steam shows six gold achievement names: HxM, HxS, HxB, MxS, MxB, and SxB. I use those names as printed on 14 October 2026.

Opening-to-crossover milestones

This is an editorial outline based on the publisher's world description and the PlayStation hands-on, not a tested shortest path. A non-linear game can still lock later boards behind learning and progression.

  1. Complete the Queen's opening palace and Overworld introduction to pushing and undo.
  2. Choose one available cardinal path: north for Heroes, east for Mirrors, west for Beamcasters, or south for Skipping Stones in the full game.
  3. Learn that world's initial rules before applying a crossover sequence; use the matching internal level name from the community catalog.
  4. Return to another available path when a puzzle blocks progress rather than treating the world choice as a mandatory order.
  5. Use the Gold-room pair names to identify which systems combine; the exact door coordinates and full six-room move routes are not verified here.
  6. Keep late 3D, Antipode and ending branches separate from the base campaigns. This guide does not yet provide a tested end-to-end route through those branches.

Questions

Does this page list every puzzle move?

No. It is the route overview. Puzzle steps live on the area pages and only where a source exists.

Is Skipping Stones in the old demo?

The PlayStation Blog said Skipping Stones was not playable in the demo. The full game includes it.

Keep reading

WorldsThe four directions.Solution index106 mapped sequences.SouthLocations and mechanics.East27 base-group routes.WestTwo base-group routes.NorthHeroes base campaigns.World-collision pairsGold-room milestones.Suggested startOptional, not required.

Sources

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